StitchATon2/Domain/Utils.cs

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2.7 KiB
C#
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2025-07-30 07:30:00 +07:00
using System.Diagnostics.Contracts;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using StitchATon2.Infra.Buffers;
namespace StitchATon2.Domain;
public static class Utils
{
[Pure]
public static string GetSBSNotation(int row)
=> row <= 26
? new string([(char)(row + 'A' - 1)])
: new string(['A', (char)(row + 'A' - 27)]);
[Pure, MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int DivCeil(int a, int b)
{
return (a + b - 1) / b;
}
public static (int Column, int Row) GetSBSCoordinate(string coordinate)
{
var column = coordinate[^1] - '0';
if(char.IsDigit(coordinate[^2]))
column += 10 * (coordinate[^2] - '0');
var row = char.IsLetter(coordinate[1])
? 26 + coordinate[1] - 'A' + 1
: coordinate[0] - 'A' + 1;
return (column, row);
}
public static IBuffer<int> BoundsMatrix(float scaleFactor, int length, int max, int offset)
{
var vectorSize = DivCeil(length, Vector<float>.Count);
using var buffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
var span = buffer.Span;
var vectorMin = Vector<int>.Zero;
var vectorOffset = new Vector<int>(offset - 1);
var vectorMax = new Vector<int>(max - 1);
var vectorScale = new Vector<float>(scaleFactor);
var vectorSequence = SequenceVector(0f, 1f);
var seq = 0f;
for (var i = 0; i < vectorSize; i++, seq += Vector<float>.Count)
{
var sequence = new Vector<float>(seq) + vectorSequence;
span[i] = Vector.Multiply(sequence, vectorScale);
span[i] = Vector.Add(span[i], vectorScale);
span[i] = Vector.Ceiling(span[i]);
}
var result = MemoryAllocator.Allocate<int>(vectorSize * Vector<int>.Count);
var resultSpan = MemoryMarshal.Cast<int, Vector<int>>(result.Span);
for (var i = 0; i < vectorSize; i++)
{
resultSpan[i] = Vector.ConvertToInt32(span[i]);
resultSpan[i] = Vector.Add(resultSpan[i], vectorOffset);
resultSpan[i] = Vector.Min(resultSpan[i], vectorMax);
resultSpan[i] = Vector.Max(resultSpan[i], vectorMin);
}
return result;
}
private static Vector<float> SequenceVector(float start, float step)
{
var vector = Vector<float>.Zero;
ref var reference = ref Unsafe.As<Vector<float>, float>(ref vector);
for (var i = 0; i < Vector<float>.Count; i++)
{
ref var current = ref Unsafe.Add(ref reference, i);
current = start + step * i;
}
return vector;
}
}