29 lines
601 B
C#
29 lines
601 B
C#
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using System.Buffers;
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namespace StitchATon2.Infra.Buffers;
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public class ArrayOwner<T> : IBuffer<T> where T : unmanaged
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{
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private readonly ArrayPool<T> _owner;
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private readonly T[] _buffer;
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public ArrayOwner(ArrayPool<T> owner, int size)
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{
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_owner = owner;
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_buffer = owner.Rent(size);
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}
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~ArrayOwner() => Dispose();
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public void Dispose()
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{
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_owner.Return(_buffer);
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GC.SuppressFinalize(this);
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}
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public ref T this[int index] => ref _buffer[index];
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public Span<T> Span => _buffer;
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public T[] Array => _buffer;
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}
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