Upgrade to .net9

This commit is contained in:
dennisarfan 2025-07-31 06:19:32 +07:00
parent eb97cfb57c
commit a1cb6592eb
15 changed files with 395 additions and 54 deletions

View file

@ -20,6 +20,7 @@ public static class Utils
return (a + b - 1) / b;
}
[Pure]
public static (int Column, int Row) GetSBSCoordinate(string coordinate)
{
var column = coordinate[^1] - '0';
@ -33,7 +34,13 @@ public static class Utils
return (column, row);
}
/// <summary>
/// Performs a SIMD-accelerated calculation that generates a buffer of bounded, scaled indices.
/// </summary>
/// <param name="scaleFactor">The amount by which to scale the sequence values.</param>
/// <param name="length">The total number of scalar values to generate.</param>
/// <param name="max">Upper limit (exclusive) for clamping values.</param>
/// <param name="offset">The offset to apply before clamping.</param>
public static IBuffer<int> BoundsMatrix(float scaleFactor, int length, int max, int offset)
{
var vectorSize = DivCeil(length, Vector<float>.Count);
@ -45,14 +52,13 @@ public static class Utils
var vectorMax = new Vector<int>(max - 1);
var vectorScale = new Vector<float>(scaleFactor);
var vectorSequence = SequenceVector(0f, 1f);
var vectorSequence = Vector.CreateSequence(0f, 1f);
var seq = 0f;
for (var i = 0; i < vectorSize; i++, seq += Vector<float>.Count)
{
var sequence = new Vector<float>(seq) + vectorSequence;
span[i] = Vector.Multiply(sequence, vectorScale);
span[i] = Vector.Add(span[i], vectorScale);
span[i] = Vector.FusedMultiplyAdd(sequence, vectorScale, vectorScale);
span[i] = Vector.Ceiling(span[i]);
}
@ -62,23 +68,9 @@ public static class Utils
{
resultSpan[i] = Vector.ConvertToInt32(span[i]);
resultSpan[i] = Vector.Add(resultSpan[i], vectorOffset);
resultSpan[i] = Vector.Min(resultSpan[i], vectorMax);
resultSpan[i] = Vector.Max(resultSpan[i], vectorMin);
resultSpan[i] = Vector.ClampNative(resultSpan[i], vectorMin, vectorMax);
}
return result;
}
private static Vector<float> SequenceVector(float start, float step)
{
var vector = Vector<float>.Zero;
ref var reference = ref Unsafe.As<Vector<float>, float>(ref vector);
for (var i = 0; i < Vector<float>.Count; i++)
{
ref var current = ref Unsafe.Add(ref reference, i);
current = start + step * i;
}
return vector;
}
}