solve 'edge' case and pass cancellation token

This commit is contained in:
Dennis Arfan 2025-08-01 22:13:13 +07:00
parent 0472bfe58e
commit d3dfdd6a74
15 changed files with 208 additions and 551 deletions

View file

@ -9,7 +9,7 @@ namespace StitchATon2.Domain;
public static class Utils
{
[Pure]
public static string GetSBSNotationRow(int row)
public static string GetSbsNotationRow(int row)
=> row <= 26
? new string([(char)(row + 'A' - 1)])
: new string(['A', (char)(row + 'A' - 27)]);
@ -21,7 +21,7 @@ public static class Utils
}
[Pure]
public static (int Column, int Row) GetSBSCoordinate(string coordinate)
public static (int Column, int Row) GetSbsNotationCoordinate(string coordinate)
{
var column = coordinate[^1] - '0';
if(char.IsDigit(coordinate[^2]))
@ -43,18 +43,18 @@ public static class Utils
/// <param name="offset">The offset to apply before clamping.</param>
public static IBuffer<int> BoundsMatrix(float scaleFactor, int length, int max, int offset)
{
var vectorSize = DivCeil(length, Vector<float>.Count);
var vectorSize = DivCeil(length + 1, Vector<float>.Count);
using var buffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
var span = buffer.Span;
var vectorMin = Vector<int>.Zero;
var vectorOffset = new Vector<int>(offset - 1);
var vectorOffset = new Vector<int>(offset);
var vectorMax = new Vector<int>(max - 1);
var vectorScale = new Vector<float>(scaleFactor);
var vectorSequence = Vector.CreateSequence(0f, 1f);
var seq = 0f;
var seq = -1f;
for (var i = 0; i < vectorSize; i++, seq += Vector<float>.Count)
{
var sequence = new Vector<float>(seq) + vectorSequence;
@ -70,54 +70,7 @@ public static class Utils
resultSpan[i] = Vector.Add(resultSpan[i], vectorOffset);
resultSpan[i] = Vector.ClampNative(resultSpan[i], vectorMin, vectorMax);
}
var negative = float.Ceiling(scaleFactor);
return result;
}
public static (IBuffer<int>, IBuffer<int>) DoubleBoundsMatrix(float scaleFactor, int length, int max, int offset)
{
var vectorSize = DivCeil(length, Vector<float>.Count);
using var startBuffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
using var endBuffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
var startSpan = startBuffer.Span;
var endSpan = endBuffer.Span;
var vectorMin = Vector<int>.Zero;
var vectorOne = Vector<int>.One;
var vectorMax = Vector.Create(max);
var vectorScale = Vector.Create(scaleFactor);
var vectorOffset = new Vector<int>(offset - 1);
for (int i = 0, seq = 0; i < vectorSize; i++, seq += Vector<float>.Count)
{
startSpan[i] = Vector.CreateSequence(seq, 1f);
startSpan[i] = Vector.Multiply(startSpan[i], vectorScale);
endSpan[i] = Vector.Add(vectorScale, startSpan[i]);
endSpan[i] = Vector.Ceiling(endSpan[i]);
}
var resultStart = MemoryAllocator.Allocate<int>(vectorSize * Vector<int>.Count);
var resultEnd = MemoryAllocator.Allocate<int>(vectorSize * Vector<int>.Count);
var resultStartSpan = MemoryMarshal.Cast<int, Vector<int>>(resultStart.Span);
var resultEndSpan = MemoryMarshal.Cast<int, Vector<int>>(resultEnd.Span);
for (var i = 0; i < vectorSize; i++)
{
resultStartSpan[i] = Vector.ConvertToInt32(startSpan[i]);
resultStartSpan[i] = Vector.Subtract(resultStartSpan[i], vectorOne);
resultStartSpan[i] = Vector.Add(resultStartSpan[i], vectorOffset);
resultStartSpan[i] = Vector.Clamp(resultStartSpan[i], vectorMin, vectorMax);
resultEndSpan[i] = Vector.ConvertToInt32(endSpan[i]);
resultEndSpan[i] = Vector.Subtract(resultEndSpan[i], vectorOne);
resultEndSpan[i] = Vector.Add(resultEndSpan[i], vectorOffset);
resultEndSpan[i] = Vector.Clamp(resultEndSpan[i], vectorMin, vectorMax);
}
return (resultStart, resultEnd);
}
}