solve 'edge' case and pass cancellation token
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parent
0472bfe58e
commit
d3dfdd6a74
15 changed files with 208 additions and 551 deletions
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@ -9,7 +9,7 @@ namespace StitchATon2.Domain;
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public static class Utils
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{
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[Pure]
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public static string GetSBSNotationRow(int row)
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public static string GetSbsNotationRow(int row)
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=> row <= 26
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? new string([(char)(row + 'A' - 1)])
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: new string(['A', (char)(row + 'A' - 27)]);
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@ -21,7 +21,7 @@ public static class Utils
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}
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[Pure]
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public static (int Column, int Row) GetSBSCoordinate(string coordinate)
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public static (int Column, int Row) GetSbsNotationCoordinate(string coordinate)
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{
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var column = coordinate[^1] - '0';
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if(char.IsDigit(coordinate[^2]))
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@ -43,18 +43,18 @@ public static class Utils
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/// <param name="offset">The offset to apply before clamping.</param>
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public static IBuffer<int> BoundsMatrix(float scaleFactor, int length, int max, int offset)
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{
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var vectorSize = DivCeil(length, Vector<float>.Count);
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var vectorSize = DivCeil(length + 1, Vector<float>.Count);
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using var buffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
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var span = buffer.Span;
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var vectorMin = Vector<int>.Zero;
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var vectorOffset = new Vector<int>(offset - 1);
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var vectorOffset = new Vector<int>(offset);
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var vectorMax = new Vector<int>(max - 1);
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var vectorScale = new Vector<float>(scaleFactor);
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var vectorSequence = Vector.CreateSequence(0f, 1f);
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var seq = 0f;
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var seq = -1f;
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for (var i = 0; i < vectorSize; i++, seq += Vector<float>.Count)
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{
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var sequence = new Vector<float>(seq) + vectorSequence;
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@ -70,54 +70,7 @@ public static class Utils
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resultSpan[i] = Vector.Add(resultSpan[i], vectorOffset);
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resultSpan[i] = Vector.ClampNative(resultSpan[i], vectorMin, vectorMax);
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}
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var negative = float.Ceiling(scaleFactor);
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return result;
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}
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public static (IBuffer<int>, IBuffer<int>) DoubleBoundsMatrix(float scaleFactor, int length, int max, int offset)
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{
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var vectorSize = DivCeil(length, Vector<float>.Count);
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using var startBuffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
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using var endBuffer = MemoryAllocator.Allocate<Vector<float>>(vectorSize);
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var startSpan = startBuffer.Span;
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var endSpan = endBuffer.Span;
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var vectorMin = Vector<int>.Zero;
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var vectorOne = Vector<int>.One;
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var vectorMax = Vector.Create(max);
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var vectorScale = Vector.Create(scaleFactor);
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var vectorOffset = new Vector<int>(offset - 1);
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for (int i = 0, seq = 0; i < vectorSize; i++, seq += Vector<float>.Count)
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{
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startSpan[i] = Vector.CreateSequence(seq, 1f);
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startSpan[i] = Vector.Multiply(startSpan[i], vectorScale);
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endSpan[i] = Vector.Add(vectorScale, startSpan[i]);
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endSpan[i] = Vector.Ceiling(endSpan[i]);
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}
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var resultStart = MemoryAllocator.Allocate<int>(vectorSize * Vector<int>.Count);
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var resultEnd = MemoryAllocator.Allocate<int>(vectorSize * Vector<int>.Count);
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var resultStartSpan = MemoryMarshal.Cast<int, Vector<int>>(resultStart.Span);
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var resultEndSpan = MemoryMarshal.Cast<int, Vector<int>>(resultEnd.Span);
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for (var i = 0; i < vectorSize; i++)
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{
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resultStartSpan[i] = Vector.ConvertToInt32(startSpan[i]);
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resultStartSpan[i] = Vector.Subtract(resultStartSpan[i], vectorOne);
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resultStartSpan[i] = Vector.Add(resultStartSpan[i], vectorOffset);
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resultStartSpan[i] = Vector.Clamp(resultStartSpan[i], vectorMin, vectorMax);
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resultEndSpan[i] = Vector.ConvertToInt32(endSpan[i]);
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resultEndSpan[i] = Vector.Subtract(resultEndSpan[i], vectorOne);
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resultEndSpan[i] = Vector.Add(resultEndSpan[i], vectorOffset);
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resultEndSpan[i] = Vector.Clamp(resultEndSpan[i], vectorMin, vectorMax);
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}
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return (resultStart, resultEnd);
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}
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}
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