using System.Diagnostics.Contracts;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using StitchATon2.Infra.Buffers;
namespace StitchATon2.Domain;
public static class Utils
{
[Pure]
public static string GetSbsNotationRow(int row)
=> row <= 26
? new string([(char)(row + 'A' - 1)])
: new string(['A', (char)(row + 'A' - 27)]);
[Pure, MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int DivCeil(int a, int b)
{
return (a + b - 1) / b;
}
[Pure]
public static (int Column, int Row) GetSbsNotationCoordinate(string coordinate)
{
var column = coordinate[^1] - '0';
if(char.IsDigit(coordinate[^2]))
column += 10 * (coordinate[^2] - '0');
var row = char.IsLetter(coordinate[1])
? 26 + coordinate[1] - 'A' + 1
: coordinate[0] - 'A' + 1;
return (column, row);
}
///
/// Performs a SIMD-accelerated calculation that generates a buffer of bounded, scaled indices.
///
/// The amount by which to scale the sequence values.
/// The total number of scalar values to generate.
/// Upper limit (exclusive) for clamping values.
/// The offset to apply before clamping.
public static IBuffer BoundsMatrix(float scaleFactor, int length, int max, int offset)
{
var vectorSize = DivCeil(length + 1, Vector.Count);
using var buffer = MemoryAllocator.Allocate>(vectorSize);
var span = buffer.Span;
var vectorMin = Vector.Zero;
var vectorOffset = new Vector(offset);
var vectorMax = new Vector(max - 1);
var vectorScale = new Vector(scaleFactor);
var vectorSequence = Vector.CreateSequence(0f, 1f);
var seq = -1f;
for (var i = 0; i < vectorSize; i++, seq += Vector.Count)
{
var sequence = new Vector(seq) + vectorSequence;
span[i] = Vector.FusedMultiplyAdd(sequence, vectorScale, vectorScale);
span[i] = Vector.Ceiling(span[i]);
}
var result = MemoryAllocator.Allocate(vectorSize * Vector.Count);
var resultSpan = MemoryMarshal.Cast>(result.Span);
for (var i = 0; i < vectorSize; i++)
{
resultSpan[i] = Vector.ConvertToInt32(span[i]);
resultSpan[i] = Vector.Add(resultSpan[i], vectorOffset);
resultSpan[i] = Vector.ClampNative(resultSpan[i], vectorMin, vectorMax);
}
return result;
}
}