StitchATon2/Domain/ImageCreators/DangerousImageCreator.cs
2025-08-01 09:51:39 +07:00

401 lines
No EOL
15 KiB
C#

using System.IO.Pipelines;
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.PixelFormats;
using StitchATon2.Infra;
using StitchATon2.Infra.Buffers;
using StitchATon2.Infra.Encoders;
using StitchATon2.Infra.Synchronization;
namespace StitchATon2.Domain.ImageCreators;
public sealed class DangerousImageCreator : IDisposable
{
private readonly GridSection _section;
private readonly IBuffer<Int32Pixel> _mmfReadBuffer;
private int FullWidth => _section.TileManager.Configuration.FullWidth;
private int FullHeight => _section.TileManager.Configuration.FullHeight;
private int OffsetX => _section.OffsetX;
private int OffsetY => _section.OffsetY;
private int Width => _section.Width;
private int Height => _section.Height;
private int TileWidth => _section.TileManager.Configuration.Width;
private int TileHeight => _section.TileManager.Configuration.Height;
private Tile TileOrigin => _section.Origin;
private int RightmostPixelIndex => _section.TileManager.Configuration.RightTileIndex;
private int BottomPixelIndex => _section.TileManager.Configuration.BottomTileIndex;
private TileManager TileManager => _section.TileManager;
public DangerousImageCreator(GridSection section)
{
_section = section;
_mmfReadBuffer = MemoryAllocator.Allocate<Int32Pixel>(TileWidth);
}
~DangerousImageCreator() => Dispose();
public async Task WriteToPipe2(PipeWriter outputPipe, float scale, CancellationToken cancellationToken = default)
{
var scaleFactor = MathF.ReciprocalEstimate(scale);
var targetWidth = (int)(Width / scaleFactor);
var targetHeight = (int)(Height / scaleFactor);
if (targetHeight == 0 || targetWidth == 0)
return;
var encoder = new PngPipeEncoder(outputPipe, targetWidth, targetHeight);
encoder.WriteHeader();
var outputBufferSize = targetWidth * Unsafe.SizeOf<Rgb24>();
var xLookup = Utils.DoubleBoundsMatrix(scaleFactor, targetWidth, FullWidth, OffsetX);
var yLookup = Utils.DoubleBoundsMatrix(scaleFactor, targetHeight, FullHeight, OffsetY);
using var xLookup0 = xLookup.Item1;
using var xLookup1 = xLookup.Item2;
using var yLookup0 = yLookup.Item1;
using var yLookup1 = yLookup.Item2;
using var yStartMap0 = MemoryAllocator.Allocate<Int32Pixel>(targetWidth);
using var yStartMap1 = MemoryAllocator.Allocate<Int32Pixel>(targetWidth);
using var yEndMap0 = MemoryAllocator.Allocate<Int32Pixel>(targetWidth);
using var yEndMap1 = MemoryAllocator.Allocate<Int32Pixel>(targetWidth);
// var yStart = OffsetY;
// Use pixel referencing to eliminate type casting
var pxInt32 = Int32Pixel.Zero;
ref var px = ref pxInt32;
ref var rChannel = ref Unsafe.As<Int32Pixel, byte>(ref px);
ref var gChannel = ref Unsafe.Add(ref rChannel, 4);
ref var bChannel = ref Unsafe.Add(ref rChannel, 8);
var outputTaskQueue = TaskHelper.SynchronizedTaskFactory.StartNew(() => { }, cancellationToken);
for (var y = 0; y < targetHeight; y++)
{
var yStart = yLookup0[y];
var yEnd = yLookup1[y];
var (localRow0, localOffsetY0) = int.DivRem(yStart, TileHeight);
MapRow(localRow0, localOffsetY0, xLookup0, targetWidth, yStartMap0);
MapRow(localRow0, localOffsetY0, xLookup1, targetWidth, yStartMap1);
var (localRow1, localOffsetY1) = int.DivRem(yEnd, TileHeight);
MapRow(localRow1, localOffsetY1, xLookup0, targetWidth, yEndMap0);
MapRow(localRow1, localOffsetY1, xLookup1, targetWidth, yEndMap1);
if (localRow0 != localRow1)
{
MapRow(localRow0, BottomPixelIndex, xLookup0, targetWidth, yEndMap0, true);
MapRow(localRow0, BottomPixelIndex, xLookup1, targetWidth, yEndMap1, true);
}
// int xStart = OffsetX, x0 = 0;
var outputBuffer = MemoryAllocator.Allocate<byte>(outputBufferSize);
ref var outputChannel = ref outputBuffer.Span[0];
var boxHeight = Math.Max(1, yEnd - yStart);
for (int x = 0; x < targetWidth; x++)
{
var xStart = xLookup0[x];
var xEnd = xLookup1[x];
px = yEndMap1[x];
px += yStartMap0[x];
px -= yEndMap0[x];
px -= yStartMap1[x];
px /= Math.Max(1, xEnd - xStart) * boxHeight;
outputChannel = rChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = gChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = bChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
// xStart = xEnd;
// x0 = x;
}
outputTaskQueue = outputTaskQueue
.ContinueWith(async _ =>
{
await encoder.WriteDataAsync(outputBuffer, cancellationToken: cancellationToken);
}, cancellationToken);
yStart = yEnd;
}
await outputTaskQueue;
await encoder.WriteEndOfFileAsync(cancellationToken);
}
public async Task WriteToPipe(PipeWriter outputPipe, float scale, CancellationToken cancellationToken = default)
{
var scaleFactor = MathF.ReciprocalEstimate(scale);
var targetWidth = (int)(Width / scaleFactor);
var targetHeight = (int)(Height / scaleFactor);
if (targetHeight == 0 || targetWidth == 0)
return;
var encoder = new PngPipeEncoder(outputPipe, targetWidth, targetHeight);
encoder.WriteHeader();
Task outputTaskQueue;
var outputBufferSize = targetWidth * Unsafe.SizeOf<Rgb24>();
using var xLookup = Utils.BoundsMatrix(scaleFactor, targetWidth, FullWidth, OffsetX);
using var yLookup = Utils.BoundsMatrix(scaleFactor, targetHeight, FullHeight, OffsetY);
using var yStartMap = MemoryAllocator.Allocate<Int32Pixel>(targetWidth + 1);
using var yEndMap = MemoryAllocator.Allocate<Int32Pixel>(targetWidth + 1);
// OffsetX-(int)float.Ceiling(scaleFactor)
int yStart = OffsetY,
yEnd = yLookup[0],
xStart = OffsetX,
x0 = 0;
// Use pixel referencing to eliminate type casting
var pxInt32 = Int32Pixel.Zero;
ref var px = ref pxInt32;
ref var rChannel = ref Unsafe.As<Int32Pixel, byte>(ref px);
ref var gChannel = ref Unsafe.Add(ref rChannel, 4);
ref var bChannel = ref Unsafe.Add(ref rChannel, 8);
// First row
var (localRow0, localOffsetY0) = int.DivRem(yStart, TileHeight);
var (localRow1, localOffsetY1) = int.DivRem(yEnd, TileHeight);
{
switch (localOffsetY0)
{
// Cross row tile, no need to handle if it's first row tile for now
// the provided asset is bordered black anyway
case 0 when TileOrigin.Row > 1:
localOffsetY0 = BottomPixelIndex;
localRow0--;
break;
case > 0:
localOffsetY0--;
break;
}
MapRow(localRow0, localOffsetY0, xLookup, targetWidth, yStartMap);
MapRow(localRow1, localOffsetY1, xLookup, targetWidth, yEndMap);
// Cross row
if (localRow0 != localRow1)
MapRow(localRow0, BottomPixelIndex, xLookup, targetWidth, yEndMap, true);
var outputBuffer = MemoryAllocator.Allocate<byte>(outputBufferSize);
ref var outputChannel = ref outputBuffer.Span[0];
var boxHeight = yEnd - yStart;
// Render first pixel row
var xEnd = xLookup[0];
px = yEndMap[0];
px += yStartMap[^1];
px -= yEndMap[^1];
px -= yStartMap[0];
px /= Math.Max(1, (xEnd - xStart) * boxHeight);
outputChannel = rChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = gChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = bChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
xStart = xEnd;
// Render entire pixel row
for (int x1 = 1; x1 < targetWidth; x1++)
{
xEnd = xLookup[x1];
px = yEndMap[x1];
px += yStartMap[x0];
px -= yEndMap[x0];
px -= yStartMap[x1];
px /= Math.Max(1, (xEnd - xStart) * boxHeight);
outputChannel = rChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = gChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = bChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
xStart = xEnd;
x0 = x1;
}
outputTaskQueue = TaskHelper.SynchronizedTaskFactory.StartNew(async _ =>
{
await encoder.WriteDataAsync(outputBuffer, cancellationToken: cancellationToken);
}, null, cancellationToken);
yStart = yEnd;
}
for (var y = 1; y < targetHeight; y++)
{
yEnd = yLookup[y];
(localRow0, localOffsetY0) = int.DivRem(yStart, TileHeight);
MapRow(localRow0, localOffsetY0, xLookup, targetWidth, yStartMap);
(localRow1, localOffsetY1) = int.DivRem(yEnd, TileHeight);
MapRow(localRow1, localOffsetY1, xLookup, targetWidth, yEndMap);
// Cross row
if (localRow0 != localRow1)
MapRow(localRow0, BottomPixelIndex, xLookup, targetWidth, yEndMap, true);
xStart = OffsetX;
x0 = 0;
var outputBuffer = MemoryAllocator.Allocate<byte>(outputBufferSize);
ref var outputChannel = ref outputBuffer.Span[0];
var boxHeight = yEnd - yStart;
var xEnd = xLookup[0];
px = yEndMap[0];
px += yStartMap[^1];
px -= yEndMap[^1];
px -= yStartMap[0];
px /= Math.Max(1, (xEnd - xStart) * boxHeight);
outputChannel = rChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = gChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = bChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
xStart = xEnd;
for (int x1 = 1; x1 < targetWidth; x1++)
{
xEnd = xLookup[x1];
px = yEndMap[x1];
px += yStartMap[x0];
px -= yEndMap[x0];
px -= yStartMap[x1];
px /= Math.Max(1, (xEnd - xStart) * boxHeight);
outputChannel = rChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = gChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
outputChannel = bChannel;
outputChannel = ref Unsafe.AddByteOffset(ref outputChannel, 1);
xStart = xEnd;
x0 = x1;
}
outputTaskQueue = outputTaskQueue
.ContinueWith(async _ =>
{
await encoder.WriteDataAsync(outputBuffer, cancellationToken: cancellationToken);
}, cancellationToken);
yStart = yEnd;
}
await outputTaskQueue;
await encoder.WriteEndOfFileAsync(cancellationToken);
}
private void MapRow(
int rowOffset,
int yOffset,
IBuffer<int> boundsMatrix,
int count,
IBuffer<Int32Pixel> destination,
bool appendMode = false)
{
var sourceMap = boundsMatrix.Span[..count];
var currentTile = TileManager.GetAdjacent(TileOrigin, 0, rowOffset);
var xAdder = Int32Pixel.Zero;
var xOffset = 0;
var written = 0;
var destinationSpan = destination.Span;
var readBufferSpan = _mmfReadBuffer.Span;
var negative = sourceMap[0] - 1;
var negativePixel = appendMode ? destinationSpan[^1] : Int32Pixel.Zero;
if (negative >= 0)
{
negativePixel = readBufferSpan[negative];
}
else if(currentTile.Column > 1)
{
// Cross row tile, no need to handle if it's first column tile for now
// the provided asset is bordered black anyway
TileManager.GetAdjacent(currentTile, -1, 0)
.Integral
.Acquire(yOffset, readBufferSpan);
negativePixel = readBufferSpan[RightmostPixelIndex];
xAdder = readBufferSpan[RightmostPixelIndex];
}
destinationSpan[^1] = negativePixel;
while (true)
{
currentTile.Integral.Acquire(yOffset, readBufferSpan);
int localX;
if (appendMode)
{
while (written < sourceMap.Length && (localX = sourceMap[written] - xOffset) < TileWidth)
{
destinationSpan[written] += readBufferSpan[localX];
destinationSpan[written] += xAdder;
written++;
}
}
else
{
while (written < sourceMap.Length && (localX = sourceMap[written] - xOffset) < TileWidth)
{
destinationSpan[written] = readBufferSpan[localX];
destinationSpan[written] += xAdder;
written++;
}
}
if (written >= sourceMap.Length)
break;
xAdder += readBufferSpan[RightmostPixelIndex];
xOffset += TileWidth;
currentTile = TileManager.GetAdjacent(currentTile, 1, 0);
}
}
public void Dispose()
{
_mmfReadBuffer.Dispose();
GC.SuppressFinalize(this);
}
}