stitchaton/vendor/NetVips/TargetStream.cs

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C#
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2025-07-31 00:17:59 +07:00
using System;
using System.IO;
namespace NetVips;
/// <summary>
/// An target connected to a writable <see cref="Stream"/>.
/// </summary>
internal class TargetStream : TargetCustom
{
/// <summary>
/// Write to this stream.
/// </summary>
private readonly Stream _stream;
/// <summary>
/// The start position within the stream.
/// </summary>
private readonly long _startPosition;
/// <inheritdoc cref="GObject"/>
internal TargetStream(Stream stream)
{
var readable = stream.CanRead;
var seekable = stream.CanSeek;
_stream = stream;
_startPosition = seekable ? _stream.Position : 0;
OnWrite += Write;
if (readable)
{
OnRead += Read;
}
if (seekable)
{
OnSeek += Seek;
}
OnEnd += End;
}
/// <summary>
/// Create a <see cref="TargetStream"/> which will output to a <see cref="Stream"/>.
/// </summary>
/// <param name="stream">Write to this stream.</param>
/// <returns>A new <see cref="TargetStream"/>.</returns>
/// <exception cref="T:System.ArgumentException">If <paramref name="stream"/> is not writable.</exception>
internal static TargetStream NewFromStream(Stream stream)
{
if (!stream.CanWrite)
{
throw new ArgumentException("The stream should be writable.", nameof(stream));
}
return new TargetStream(stream);
}
/// <summary>
/// Attach a write handler.
/// </summary>
/// <param name="buffer">An array of bytes.</param>
/// <param name="length">The number of bytes to be written to the current stream.</param>
/// <returns>The total number of bytes written to the stream.</returns>
private long Write(byte[] buffer, int length)
{
try
{
_stream.Write(buffer, 0, length);
}
catch
{
return -1;
}
return length;
}
/// <summary>
/// Attach a read handler.
/// </summary>
/// <param name="buffer">An array of bytes.</param>
/// <param name="length">The maximum number of bytes to be read.</param>
/// <returns>The total number of bytes read into the buffer.</returns>
public int Read(byte[] buffer, int length)
{
return _stream.Read(buffer, 0, length);
}
/// <summary>
/// Attach a seek handler.
/// </summary>
/// <param name="offset">A byte offset relative to the <paramref name="origin"/>
/// parameter.</param>
/// <param name="origin">A value of type <see cref="SeekOrigin"/> indicating the
/// reference point used to obtain the new position.</param>
/// <returns>The new position within the current stream.</returns>
public long Seek(long offset, SeekOrigin origin)
{
try
{
return origin switch
{
SeekOrigin.Begin => _stream.Seek(_startPosition + offset, SeekOrigin.Begin) - _startPosition,
SeekOrigin.Current => _stream.Seek(offset, SeekOrigin.Current) - _startPosition,
SeekOrigin.End => _stream.Seek(offset, SeekOrigin.End) - _startPosition,
_ => -1
};
}
catch
{
return -1;
}
}
/// <summary>
/// Attach a end handler.
/// </summary>
/// <returns>0 on success, -1 on error.</returns>
public int End()
{
try
{
_stream.Flush();
}
catch
{
return -1;
}
return 0;
}
}