vendoring NetVips
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117
vendor/NetVips/SourceCustom.cs
vendored
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117
vendor/NetVips/SourceCustom.cs
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using System.Buffers;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace NetVips;
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/// <summary>
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/// An source you can connect delegates to implement behaviour.
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/// </summary>
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public class SourceCustom : Source
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{
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/// <summary>
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/// A read delegate.
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/// </summary>
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/// <remarks>
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/// The interface is exactly as <see cref="Stream.Read(byte[], int, int)"/>.
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/// The handler is given a number of bytes to fetch, and should return a
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/// bytes-like object containing up to that number of bytes. If there is
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/// no more data available, it should return <see langword="0"/>.
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/// </remarks>
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/// <param name="buffer">An array of bytes.</param>
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/// <param name="length">The maximum number of bytes to be read.</param>
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/// <returns>The total number of bytes read into the buffer.</returns>
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public delegate int ReadDelegate(byte[] buffer, int length);
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/// <summary>
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/// A seek delegate.
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/// </summary>
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/// <remarks>
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/// The interface is exactly as <see cref="Stream.Seek"/>. The handler is given
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/// parameters for offset and whence with the same meanings. It also returns the
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/// new position within the current source.
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///
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/// Seek handlers are optional. If you do not set one, your source will be
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/// treated as unseekable and libvips will do extra caching.
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/// </remarks>
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/// <param name="offset">A byte offset relative to the <paramref name="origin"/>
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/// parameter.</param>
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/// <param name="origin">A value of type <see cref="SeekOrigin"/> indicating the
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/// reference point used to obtain the new position.</param>
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/// <returns>The new position within the current source.</returns>
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public delegate long SeekDelegate(long offset, SeekOrigin origin);
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/// <summary>
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/// Attach a read delegate.
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/// </summary>
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public event ReadDelegate OnRead;
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/// <summary>
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/// Attach a seek delegate.
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/// </summary>
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public event SeekDelegate OnSeek;
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/// <inheritdoc cref="Source"/>
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public SourceCustom() : base(Internal.VipsSourceCustom.New())
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{
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SignalConnect("read", (Internal.VipsSourceCustom.ReadSignal)ReadHandler);
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SignalConnect("seek", (Internal.VipsSourceCustom.SeekSignal)SeekHandler);
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}
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/// <summary>
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/// The internal read handler.
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/// </summary>
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/// <param name="sourcePtr">The underlying pointer to the source.</param>
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/// <param name="buffer">A pointer to an array of bytes.</param>
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/// <param name="length">The maximum number of bytes to be read.</param>
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/// <param name="userDataPtr">User data associated with the source.</param>
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/// <returns>The total number of bytes read into the buffer.</returns>
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internal long ReadHandler(nint sourcePtr, nint buffer, long length, nint userDataPtr)
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{
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if (length <= 0)
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{
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return 0;
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}
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var tempArray = ArrayPool<byte>.Shared.Rent((int)length);
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try
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{
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var readLength = OnRead?.Invoke(tempArray, (int)length);
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if (!readLength.HasValue)
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{
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return -1;
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}
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if (readLength.Value > 0)
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{
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Marshal.Copy(tempArray, 0, buffer, readLength.Value);
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}
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return readLength.Value;
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}
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catch
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{
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return -1;
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(tempArray);
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}
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}
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/// <summary>
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/// The internal seek handler.
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/// </summary>
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/// <param name="sourcePtr">The underlying pointer to the source.</param>
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/// <param name="offset">A byte offset relative to the <paramref name="whence"/>
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/// parameter.</param>
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/// <param name="whence">A value of type <see cref="SeekOrigin"/> indicating the
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/// reference point used to obtain the new position.</param>
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/// <param name="userDataPtr">User data associated with the source.</param>
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/// <returns>The new position within the current source.</returns>
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internal long SeekHandler(nint sourcePtr, long offset, int whence, nint userDataPtr)
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{
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var newPosition = OnSeek?.Invoke(offset, (SeekOrigin)whence);
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return newPosition ?? -1;
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}
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}
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